These days video standards are named by their resolution, so we call it 240p since it's a progressive (non-interlaced) image with 240 lines, not pixels, of resolution. Sega's 16-bit console could display 61 colors at a time at a resolution of either 320x224 or 256x224 non-interlaced through the NTSC TV standard. ![]() ![]() For example, the Sega Genesis could display any color you wanted as long as it fit into a nine-bit color gamut with 512 distinct hues. The scaling methods we're used to add an element of blur to old games - 100% crop Diablo II Pixel art and standard-definition graphicsīack in the 80s and 90s when Nintendo and Sega fought for dominance, pixel art was just "art".
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